Escape – To A Huddle Room

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By: Carol Emmens

Open space floor plans are now the norm in corporations. According to the International Management Facility Association, approximately 70% of all employees in the U.S. work in open offices, which were popularized by hi-tech companies such as Google. Open spaces are viewed as a way for the employees to interact and to innovate.

In practice, open spaces often buzz like a beehive and make it difficult to concentrate or to collaborate with a team. Consequently, architects and facility managers are designing and constructing small rooms for team work. The rooms are often called huddle rooms and they are in use in almost every industry ranging from finance to technology to healthcare and they are also use in universities and colleges. They create an atmosphere for collaboration and for brainstorming, which help teams deliver (in theory) better performance in sales, marketing, research and productivity.

Typically huddle rooms are small to encourage everyone, even those who are normally less vocal, to participate in collaboration. Technology is the key to making a huddle room popular with employees; a highly used huddle room has the audiovisual equipment and IT access which makes collaboration easy by allowing information within the room and outside the room to be shared and displayed. Both audiovisual companies and IT companies were quick to develop equipment for use in huddle rooms

The majority of huddle rooms are equipped with only the basics: A 42” or 50” flat panel screen with an overlay to encourage annotation or a short-throw projector and a whiteboard. But that is only the first step. For employees using a wide variety of devices, a huddle rooms requires a wide range of connectors (HDMI, DVI, and VGA). Employees use iPhones, laptops, and tablets daily at home so they bring them into the work place. They expect to use their own devices as well as company computers; BYOD (Bring Your Own Device) is commonplace.

The employees’ device cameras are used to connect to colleagues and industry leaders located elsewhere for impromptu FaceTime or Skype. For most rooms, however, higher quality wall mounted speakers and cameras are needed to create an atmosphere of eye to eye contact and collaboration.

To minimize the plugging and unplugging of devices from the display, high speed switchers allow the participants to hook up all at once and to switch easily from laptops, tablets or Smartphones. A high resolution switcher/scaler allows multiple images to be displayed on one screen or multiple screens.

Content sharing including information online is the number one objective and huddle rooms often have Wi-Fi. It is often necessary to connect to information on the network or in a cloud based storage system such as Drop Box. Wi-Fi is sometimes slow or unstable; a router or a bridge in the huddle room provide the teams with faster and more reliable way to access information and to provide more security, which is a priority to protect confidential information. A top notch huddle room requires the audiovisual team and the IT department to work together and to understand what each is doing to avoid blocking a network set up for the room.

Frequently corporations require multiple huddle rooms which are earmarked for specific activities such as videoconferencing (check our February blog for more information) or project meetings. On occasion a room is used for one team of experts drawn from cross cultural fields to work together on one project from start to finish. These have been dubbed “scrum” rooms and they serve as the primary work space for the members of the team.

There is no typical huddle room, and no typical budget. The budget needs to be based on the number of rooms desired and the objectives of each. A modest budget of $3-4,000 is the norm for the vast majority of the rooms and it is usually sufficient as the costs for technology continue to drop.
Whatever the cost, users agree that huddle rooms are necessary and that benefits are enormous in terms of generating innovation, critical thinking and problem solving. Forget the water cooler – the huddle room is where the action is.
To learn more information click here to download the ‘Tech Managers Guide to Huddle Rooms’ from AV Technology by New Bay Media.

Test Your AV IQ !

AV Knowledge Quiz Blog ImageFlat screen TV’s projectors, cameras, tripods and more will soon be piled under the Christmas tree so this is a good time to take a stress break and test your audiovisual IQ.

 

 

1. What do the abbreviations LCD and LED stand for?
2. What manufacturer developed flat screen TV’s?
3. What company introduced the first hand-held portable audio device?
4. Who invented television?
5. What network aired the first color TV show?
6. How is sound measured?
7. At what decibel does a constant noise cause hearing damage in the average person?
8. How many frames per second are recorded by a camera?
9. What is the name of the iPhone assistant?
10. What is Ham Video?

 

 

Answers
1. LCD stands for Liquid Crystal Display, which use two sheets of polarizing material with a liquid crystal between them.
LED is a light-emitting diode, which is a semiconductor that emits lights when it is activated. It is also used for showing the time on digital watches, answers on calculators and more. The first LED’s were used in 1962 and were limited to the color red.
2. Although General Electric (GE) engineered a proposal for a flat panel TV’s, it did not produce them. There were flat panel displays by as early as the 1950’s, but the University of Illinois is credited with inventing the first plasma display in 1964. It had one cell versus millions of cells today. The first color plasma screens were invented in 1992 and finally marketed to the consumer by Fujitsu, then Philips, followed by Pioneer. The first LCD’s were sold by Sharp in 1988 and they were 14”. The quality was roundly criticized.
3. The first hand-held portable personal cassette play was the Sony Walkman in 1979; they followed portable reel-to-reel tape recorders that were introduced in the 1950’s and that were primarily intended for reporters.
4. Philo Taylor Farnsworth (1909-1971) is generally credited with inventing television and he demonstrated it at the Franklin Institute in Philadelphia on August 25, 1934. He actually built upon the work of many engineers and inventors in several counties who were able to transmit images.
5. The first color broadcast was by CBS on June 25, 1951 to four cities: Boston, Philadelphia, Baltimore and Washington, DC and it was a variety show called “Premiere.” Color television was first patented in 1925 by the Russian Vladimir Zworykin, but it was not until December 17, 1953 that the first color television system was authorized by the FCC and based on a system invented by RCA.
6. Sound pressure is measured in decibels (dB) and conversation is usually about 70-80 db.
7. If a sound is over 85-90 dB for an extended period of time e.g. working with a bull dozer all day without ear protection, permanent damage can occur. The sound for a personal music system used with earphones can easily reach over 100 dB and can cause damage hearing after just 15 minutes a day over time. Noise is a hazard today and it is estimated that 30 million Americans are exposed to dangerous levels of sound regularly.
8. There are three frame rates for TV and digital cinema that are widely used: 24p, 25p and 30p. There are also several that are used for special applications.
9. Siri is the virtual assistant for iPhone; Siri was introduced with limited abilities on the iOS; many argue it is the best “assistant,” but Google keeps improving its own assistant.
10. Ham Video or DATV is digital amateur television and it is installed on the Columbus module of the International Space Station; Ham Video, often called Ham TV, was an outgrowth of amateur ham radio and it was developed by the Italian company Kayser Italia. It is a downlink system or a one way broadcast system. The astronauts can hear – but not see – viewers using ham radio headsets. Ham Video is expected that to be used by students to talk to the astronauts from schools everywhere.

Introducing Chris Peters – Lead Installer And Project Manager

Chris PetersI am happy to join Zeo Systems Integration as the Lead Installer and Project manager.

My diverse background has allowed me to develop a wide variety of skills. I have many years of experience working in the entertainment industry as a sound engineer. Mixing the front of house and monitors for national touring bands is an exciting and demanding experience.

I also have additional experience in the communications field as a Multi Solution Technician. This position included installation, cabling, programming and troubleshooting of telephone, data, audio and surveillance systems.

My position as the lead installer at Zeo Systems will provide the opportunity for me to apply these skills, knowledge and experience to provide our clients with the technologies and solutions to fulfill their varied needs and challenges. Choose Zeo Systems to custom design a system that will be perfect for you.

Find me on LinkedIn.